free Learning design - Photoshop - 3D Max - Swish Max - Maya - Cinema 4D - Blender - anime Por Stidio

Tuesday, November 27, 2012

How to Model and animate falling shell casings in 3DS MAX


When people fire weapons in movies, there is often a shot of the shell-casings leaving the gun and flying through the air. Sometimes we get to follow them all the way to the ground, leaving us with a sense of loss at the firing of the weapon. This video will show you how to model and animate some shell casings falling to the ground and smoke trailing them in 3D Studio MAX and Photoshop, utilizing Reactor physics, particle flow, space warps, and all sorts of other fun 3DS MAX tools.

How to Model with primitives in 3DS Max for Papervision3D


This software tutorial demonstrates how to build with primitives in 3DS Max for Papervision3D. This first part demonstrates 3D Studio Max basics and how to build a column base using primitives. This second part demonstrates how to use the Shift clone tool. 
This third part demonstrates how to create a Collada file using 3DS Max and Swift3D and some of the problems with large polygon files. 
This tutorial was created by Mike Lively at Northern Kentucky University and assumes you have a basic knowledge of using 3ds Max.


Using a UVW unwrap modifier, this tutorial shows you a few Autodesk technqiues to unwrap a 3-D model and then apply your own texture to it. It also outlines a couple pitfalls animators sometimes experience, and how to avoid them in your own work.

Twitter Delicious Facebook Digg Stumbleupon Favorites More

 
Powered by zakaria m. mnefi زكريا مصطفى منيفي